My artistic journey begins in the early 90’s, when I discovered that drawing was my passion. The aesthetics of that time produced a big influence on me as a young artist. Walt Disney classics and films like Robocop, Teenage Mutant Ninja Turtles, Bram Stoker's Dracula, Batman Returns, The Mask, Independence Day, Mortal Kombat, The Fifth Element and The Alien franchise carried me away with fantasy, sci-fi genres and visual effects.
2010 was the year I realized I wanted to work in the creative media and entertainment industry. In 2012, having a strong background in illustration and drawing, I started freelancing as a graphic designer.
The more I learned about creating video games and 3D graphics, the more excited about it I became. Completing an MA in Animation and Visual Effects with a focus in 3D Modeling at the Academy of Art University and being under the mentorship of industry professionals, I have developed skills in Hard Surface Modeling, Organic Modeling, Rendering, Lighting, Texturing, Texture Baking, PBR Texturing, Sculpting, Hair/Fur simulation, Concept Development, critical thinking and gained a solid knowledge of anatomy.
As a 3D modeling artist, I am excited to create meaningful, memorable models and characters with personality for games and animation, work hard to constantly improve my skills, and learn and grow with every project.
Academy of Art University
MA in Animation & Visual Effects: 3D Modeling emphasis